Model #: SNK-PINF
Manufacturer: Sonokinetic
 

Project Infinity Cinematic SFX Instrument - Download

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Description

Project Infinity Cinematic SFX Instrument by Sonokinetic Header


For this new adventure Sonokinetic is leaping forward onto new territory within the Sonokinetic Sampling realm. Cinematic sound effects, ambiences and spheres, big booms, crashes and swooshes, kinetic rhythmic drones and crackles, you name it, it’s probably in there. In Project Infinity, intelligent sound design is combined with a composer’s view on producing music for film and game environments.

We’re proud to present this gigantic collection of sounds built into one ingeniously crafted Kontakt instrument. Create evolving atmospheres and huge sub bass spaceships full of bloodthirsty aliens, or an industrial meltdown with psychotic robots destroying mankind! All hidden within the power of this instrument.

This instrument provides a chaining option, meaning you can combine layers of sound in order to customise the instrument to your own liking. Throw in a fx chain option with a variety of up to 12 sound modellers and “Project Infinity” opens it’s laboratory doors for you. We gladly invite you to step into the Sonokinetic brewery and stew our sound ingredients to best fit your project.

To fully understand the infinite possibilities of this sample library is fortunately not a necessity, for every musician and sound designer will easily find creative uses and inspiration just by playing around with it. We feel there are no limits to the variations provided by the mixing and linking options. With great power comes great responsibility though, and this is why we felt “Project Infinity” needed a very clever, intricate yet hands-on interface. Blake Robinson again hits a homerun and proves to be on top of the game with this most impressive and highly intelligent gateway into this world of sound. This instrument is truly one of a kind and stands out to its competitors through flexibility, diversity, accessibility, adjustability, and a very user-friendly graphical user interface.

“Project Infinity” was created from the ground up using an ocean of sound recorded by Sonokinetic and Erik Ekholm. Hours of field recording audio and exclusive previously unused material from Sonokinetic’s recording vaults were painstakingly processed, manipulated, altered and remixed to create these new soundscapes. The instruments consists of five main grouped themes; Ambiences, Loops (tempo synced), Pads, Processed, and Spheres. Rhythmic sound layers are all available as tempo synced instruments to fit your projects seamlessly. For this project Sonokinetic teamed up with renowned sound designer and composer Erik Ekholm (Brickwall audio), whose creativity and sound design craftsmanship shaped this project into what it is right now: Simply a must-have! Again Sonokinetic sticks with its unbeatable pricing module and high quality sampling standards. We’re proud to release “Project Infinity” and let it spread the inspiration of fully intuitive playable cinematic sound effects.

We wish you the best inspiration and creativity.

With warm regards,

The Sonokinetic Project Infinity Production Team


Project Infinity Cinematic SFX Instrument Trailer




PROJECT INFINITY'S MAIN USER INTERFACE

Project Infinity Cinematic SFX Instrument by Sonokinetic Main User Interface


The main Project Infinity UI consists of a sound layer list on the left, a properties-tab to the right, and a blueprint UI designer to the bottom.

LAYERS can be created by either clicking the small + icon to the left, or the ‘sound layers’ title up the top. When you create a layer, the sound browser is opened.

Project Infinity Cinematic SFX Instrument by Sonokinetic Layers View


This allows you to browse all the sounds by category (change by clicking the category name on the left). To select a sound, click its title. Once a layer has been created and selected, you can modify its properties to the right.

Project Infinity Cinematic SFX Instrument by Sonokinetic Properties View



VELOCITY RANGE:
The velocity range that will trigger this layer. You can drag the left and right handles up and down to change.

KEYBOARD RANGE:
How much of the keyboard this layer should be mapped to. The handles above and below can be used to change the low/high key. You can also move the mapping by clicking and dragging on the keys themselves.

VOLUME/PAN/PITCH:
Basic volume/pan/pitch controls for the selected layer. Each layer can be configured individually.

SOUND:
The sound associated with the layer. You can change the sounds while preserving the configuration by clicking here to open the sound browser.


PROJECT INFINITY FX

Project Infinity Cinematic SFX Instrument by Sonokinetic Effects View


Project Infinity includes 12 FX that can be enabled and configured on an instrument-wide basis. To access the FX editor, click EDIT FX at the top of the UI. You’re presented with the FX pane.

You can click the icons of the respective FX to open their configuration panels. You can also click the checkbox labeled On to toggle the FX on and off.

All parameters for each FX can be configured underneath. Drag the sliders up and down to change the properties. You can also configure further properties by opening the Instrument in the Kontakt editor (click the spanner icon up top) and editing the Insert and Send effects towards the bottom of the UI.


CREATING YOUR OWN USER INTERFACE

You may have noticed small icons next to most of the parameters that can be configured in Project Infinity:

Project Infinity Cinematic SFX Instrument by Sonokinetic Custom Shortcut Icon

Clicking this icon when you see it allows you to create a shortcut to this parameter in the blueprint area at the bottom of the UI. Here’s an example of a few controls mapped in this way:

Project Infinity Cinematic SFX Instrument by Sonokinetic Custom User Interface View


There are various buttons underneath each control that allow you to configure it further. The arrows let you move a control left and right. The spanner lets you change the appearance of the control (it can be a horizontal slider, vertical slider or circular pie). The X removes the control from the bottom of the UI.


Format:
All files in 44.1 kHz , 16 Bit WAV format.
MAC & PC
Programmed for Kontakt 4.2.3. Full version of Kontakt is required. (This library is NOT compatible with Free Kontakt Player )

Videos


Project Infinity - Tech Tour


Project Infinity - Audition Tutorial


Project Infinity - Teaser Trailer


Project Infinity - Demo by Brickwall Audio


Contents


Format & Compatibility:
Sonokinetic dedicates its formats to a select few formats. We adhere high standards in selecting what sampling software engines to program for and base these investments on usability, flexibility, stability and effective use of computing power. We are constantly looking to evolve and for ways to invest in more user-friendly ways to make our libraries accessible for production and performing.
  • Mac & PC
  • All files in 44.1 kHz, 16 Bit WAV format
  • Kontakt 4.2.3 – Full version of Kontakt is required. (This library is NOT compatible with Free Kontakt Player)
  • You get 2900+ samples. (7,48 GB sample content) compressed into x5 downloadable files of x4 x 1GB and 1 x 64MB each (Note: files will remain available for downloading in your Order History for 7 days after purchase)
  • Available as DOWNLOAD ONLY!



  • Content Overview:
    Monolith patch spanning thousands of cinematic FX samples:
    5 Main categories (141 sound groups (build-in patches)
  • Atmospheres
  • Loops
  • Pads
  • Processed
  • Spheres


  • 12 customizable and mappable FX to twist and distort the sounds to your liking.
    10 preset instruments: Awesome Impacts, Beam Me Up, Data Stream, Deepest Depths, Gates Of Hell and many more.
    Build your own instruments in Kontakt. Control the mapping and velocity ranges of up to 10 layers of sounds.
    Design and construct your own user interfaces giving you quick access to your most-needed parameters and properties. Tweak quicker than ever!
    2900+ samples. (7,48 GB sample content)
    Royalty and copyright free content license.
    Project Infinity Reference manual (pdf).
    Artwork : “Project Infinity” dvd cover. Designed by Pavel Fuksa.
    Programming: “Project Infinity” Kontakt script and instruments by Blake Robinson.
    Video tutorials. Hosted by Blake Robinson.
  • Patch auditing. Various patches briefly reviewed
  • Technical tour: Creating and editing layers, FX and UIs


  • Format: All files in 44.1 kHz, 16bit wav format.
    Programmed for Kontakt 4.2.3.


    Credits:
    Sonokinetic is grateful to be working with perfect professional and dedicated musicians, technicians, programmers and designers. We respectfully credit those involved in the realization of this beautiful instrument and in this way would like to thank them for making the magic happen. Sonokinetic provide high quality yet affordable sample packs. Ranging from authentic sounding orchestral samples through designed sound special FX patches to Contemporary music sample libraries and construction kits, the company aims to serve the whole user spectrum, from composers to sound designers to video editors.. Using the best instruments, acoustics and technology and hiring top-notch musicians for performances we try to deliver very specific product packages.

    Project Infinity Team:
  • Erik Ekholm
  • Rob Vandenberg
  • Blake Robinson
  • Son Thomsen
  • Pavel Fuksa
  • Rain Ventsel

  • How to Install


    Please Note: files will remain available for downloading in your Order History (Click on the "Product Info" button) for 7 days after purchase.


    To download the EXTRACTION SOFTWARE for both Windows and Mac:
    Click Here for MAC Extraction Software

    Click Here for PC Extraction Software (WinRAR)

    PLEASE NOTE:
    Due to the large sizes of Sonokinetic's sample packages, Sonokinetic have split them up in multiple files: _part1, _part2, _part3, etc. using the .rar extension. You should use the software provided above to unpack the files. Smaller packages (containing only 1 file), are zipped. For this you can use your OS (XP, OSX etc.) to extract the samples from the zip-file.

    When extracting Sonokinetic sample packages only open the “.part1″ files with your extraction software. All other files will extract automatically!

    NOTE TO MAC USERS:
    If your .rar files download with an HTML extension on the end, please delete the .html extension so the .rar files will extract correctly.


    License & Usage Agreement:
    LICENSE AGREEMENT:
    IMPORTANT – PLEASE READ BEFORE USING. The contents of this download are licensed, not sold to you by Sonokinetic. Ownership remains with Sonokinetic. Copying, duplication, lending or re-selling of this product or its contents in whole or part are strictly prohibited. This non-exclusive license is granted for a single-user only on a global basis for the full copyright protection period. The license is non-transferable. You cannot electronically transfer the sound samples or place them in a time-sharing or service bureau operation or a computer/sampler network. Neither the producer, nor Sonokinetic can be held responsible for any direct or indirect consequential loss arising from the use of this product in whatever form. All rights of the producer and the owner of the work are reserved. Unauthorised duplication of this download is a violation of applicable laws.

    RESTRICTIONS ON USE:
    You may not: (a) use the Content Offering on more than three computer at a time without purchasing additional licenses, (b) distribute, share, sublicense, lend, lease or otherwise make the Content Offering available to any third party (on the Internet, an information network or tangible media, by broadcast or in any other manner), (c) modify, adapt, create derivative works from or translate any part of the Content Offering (other than as integrated by you into your work in accordance with this agreement), (d) reverse engineer, decompile or disassemble the Content Offering or otherwise attempt to obtain its source code, (e) remove or alter any copyright, trademark or other proprietary notice contained in the Content Offering or (f) use the Content Offering in any manner not set forth in this agreement or in the Content Offering’s documentation. Revision 29/08/09


    F.A.Q.

    Do I need a serial number, license or product key to activate Sonokinetic products?:
    No, all products are instantly ready for use without any time consuming and administrational organizing troubles.

    Should I register my product?:
    No, there is no registration required by Sonokinetic.

    Do I need the full version of Kontakt to use Sonokinetic products?:
    Yes. All Sonokinetic products require the full version of Kontakt 2 or higher. PROJECT INFINITY requires Kontakt 4.2.3.

    Do Sonokinetic products support other formats?:
    Each product is created for its specific labeled formats. For this information please check the provided format descriptions on the product page. We in no way guarantee 100% compatibility when using any form of translation software. All sales are final and neither Alexander Publishing nor Sonokinetic shall not be held responsible for importing said samples into a non-native sampler.

    Do You offer a return policy?:
    No. Because this is downloadable software that cannot be returned once purchased all sales are final. If you're unsure about purchasing, please contact us through our Contact Us page prior to purchasing.